Featured Articles

Hands on: Nvidia Shield Tablet with Android 5.0

Hands on: Nvidia Shield Tablet with Android 5.0

We broke the news of Nvidia's ambitious gaming tablet plans back in May and now the Shield tablet got a bit…

More...
Nokia N1 Android tablet ships in Q1 2015

Nokia N1 Android tablet ships in Q1 2015

Nokia has announced its first Android tablet and when we say Nokia, we don’t mean Microsoft. The Nokia N1 was designed…

More...
Marvell launches octa-core 64-bit PXA1936

Marvell launches octa-core 64-bit PXA1936

Marvell is better known for its storage controllers, but the company doesn’t want to give up on the smartphone and…

More...
TSMC 16nm FinFET Plus in risk production

TSMC 16nm FinFET Plus in risk production

TSMC’s next generation 16nm process has reached an important milestone – 16nm FinFET Plus (16FF+) is now in risk production.

More...
Nvidia GTX 970 SLI tested

Nvidia GTX 970 SLI tested

Nvidia recently released two new graphics cards based on its latest Maxwell GPU architecture, with exceptional performance-per-watt. The Geforce GTX 970…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Monday, 15 July 2013 07:32

Indies likely allowed to self-publish on Xbox One

Written by David Stellmack

Microsoft apparently still sorting out the details

Sources are confirming to us that Microsoft is apparently sorting out the final stages of a new Self-Publishing program for Indie developers. While nothing is set in stone quite yet, it would appear that Microsoft will be establishing some policies, but indie developers will be allowed to publish on Xbox One.

From what we have been able to cobble together, the new Microsoft policy would separate indie developers into two groups, the first of which would be those indie developers that are very small indie developers, normally consisting of a team of two or three that are truly what are considered the independent studios. The second group would be those that are larger and more established studios, with often larger and established development teams.

The differences between the two would be that those larger and more established indie developers would not simply publish anything that they produce, which would prevent these teams from flooding the market with releases. In addition, there would be some sort of a selection process that would be involved, but it isn’t clear how that would work.

It is also rumored that there is talk of cutting the price of or providing some sort of a lower-cost Xbox One SDK (Development Kit), which is important because the cost of $10,000 is a big issue for indie developers who are trying to develop software on a shoe string budget, or no budget at all. It is not clear if this is going to happen or how it might happen, but it is a problem that would need to be addressed in order to really get indie publishing off the ground for Xbox One.

We never really thought that Microsoft would abandon indie-developed software, as it has yielding some very good and interesting things with its run on the Xbox 360. The fact that Sony is also embracing it makes it more difficult for Microsoft to just ignore it.


You can read more here.

 

blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments